![]() When I ended the game in about 1925-1930 or somesuch, Germany's industrial score had decreased from 5000 to 2500. I had a 1% tax or somesuch on my poor and that was the only tax.Īt one point in 1880 my population growth rate and emigration rate in some provinces was so high that Chile became majority Nanferen. All of Indonesia became Chinese as it was supposed to. I was making so much money that I was able to run at effectively -25% tariffs, which meant that every single good in my country was subsidized when it left the country. It would be completely absurd to expect any mod to make the game look like recent AAA titles. I was producing so much to everyone that the industrial score of my opponents was actually being decreased. As with most older games, the Victoria 2 modding community has taken it upon themselves to provide a number a graphics mods that bring the look of the game closer to current standards. By about 1920 I had 15% craftsmen, which was a higher population than most countries in the game. ![]() But by about 1905 I had 10,000 industrial score and more capitalists than the population of Argentina. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. In 1900 I performed intensive shock therapy by removing every single control on the economy and every single subsidy. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. By about 1900 every time I took a colonial province it would become majority beifaren in about 3 days. Westernized China in 1845 with extended timeline mod to 1821.Īnd well.
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